var startScreen = new Text(“Welcome to a speed game! Click space to see the rules “, “13pt New Times Roman”);
        var rulesPart1 = new Text(“The goal of the game is to click on every number from least to ” , “11pt New Times Roman”);
        var rulesPart2 = new Text(“greatest with your mouse. You will have the time it took to” , “11pt New Times Roman”);
        var rulesPart3 = new Text(“complete the game at the top left corner if you decide that” , “11pt New Times Roman”);
        var rulesPart4 = new Text(” you want to beat your previous score, please tap” , “11pt New Times Roman”);
        var rulesPart5 = new Text(“the F button to start the game” , “11pt New Times Roman”);
       
        var nums = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20];
       
    function start(){
        startScreen.setPosition(getWidth() / 2 – startScreen.getWidth() / 2, getHeight() / 2);
        add(startScreen);
       
        keyDownMethod(titleScreen);
        //set rules for how they lose/finish
        //start the speedGame
    }

    function titleScreen(e){
        if (e.keyCode == Keyboard.SPACE){
       
        removeAll();
       
        rulesPart1.setPosition(getWidth() / 2 – rulesPart1.getWidth() / 2, getHeight() / 2 – 40);
        add(rulesPart1);
       
        rulesPart2.setPosition(getWidth() / 2 – rulesPart2.getWidth() / 2, getHeight() / 2 – 20);
        add(rulesPart2);
       
        rulesPart3.setPosition(getWidth() / 2 – rulesPart3.getWidth() / 2, getHeight() / 2 );
        add(rulesPart3);
       
        rulesPart4.setPosition(getWidth() / 2 – rulesPart4.getWidth() / 2, getHeight() / 2 + 20);
        add(rulesPart4);
       
        rulesPart5.setPosition(getWidth() / 2 – rulesPart5.getWidth() / 2, getHeight() / 2 + 40);
        add(rulesPart5);
        } else if (e.keyCode == Keyboard.letter(‘F’)){
           
            speedGame();

    }

    function speedGame(e){
        removeAll();
        makeRandNum();
        mouseClickMethod(disappearNum);
       
       
        /*delay and make user tap a button to create image where user needs to move around with
        keysticks and press space by number order*/
        }
    }

    function disappearNum(e){
       
    }

    function makeRandNum(){
        for(var i = 0; i < nums.length; i++){
            var curNumbers = new Text(nums[i]);
            var pastNumbers = new Text(nums[i] – 1);
            curNumbers.setPosition (Randomizer.nextInt(0 + curNumbers.getWidth(), getWidth() – curNumbers.getWidth()) , Randomizer.nextInt(0 + curNumbers.getHeight(), getHeight() – curNumbers.getHeight()));
            pastNumbers.setPosition (Randomizer.nextInt(0 + pastNumbers.getWidth(), getWidth() – pastNumbers.getWidth()) , Randomizer.nextInt(0 + pastNumbers.getHeight(), getHeight() – pastNumbers.getHeight()) );
           
           
            curNumbers.getX() != pastNumbers.getX()
            curNumbers.getY() != pastNumbers.getY()
           
            add(curNumbers);
        }
    }

    This is the code that I have so far, however feel free to correct anything if needed. I want to have the user go through the numbers from least to greatest and click them, making them disappear. There should be a timer that will end once they make all the numbers disappear. In addition, I would like an end screen along and please make sure the numbers 1-20 don’t overlap. I am willing to pay more if the code is done soon and all the functions work properly (this is a project for CodeHs)

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